Полный Привод: УАЗ 4Х4
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Unreal Engine 3 Powers Critical and Commercial Success BioShock
By John Gaudiosi
Irrational Games, now 2K Boston and 2K Australia, has been a long-time client of Epic Games’ Unreal Engine technology. The developer, which has studios in Boston, MA and Canberra, Australia, previously worked with Unreal technology on Tribes: Vengeance and SWAT 4. Now the studio has pushed this technology to the next level with BioShock.
“The fact that we had worked with Unreal on previous projects and we were familiar with how to work with the technology, made it an advantage to work with them again,” said Jon Chey, director of product development, 2K Boston. “It was important for us to work with an engine that performed well on a console in addition to PC and Epic made a big push to make this happen. Undoubtedly, we've had a very fruitful working relationship with Epic and their technology.”
Chey said that compared to other development teams, BioShock had a fairly small team with 80-90 dedicated people. He added that much of the team came back to Irrational Games just to be part of the development of the game. That dedication has paid off as BioShock, having accrued numerous awards over the past two E3s, has been a commercial and critical worldwide success.
Ken Levine, Irrational Games’ creative director, said the biggest surprise with the game’s success is that people…lots of people…have been interested in the game.
Продолжение тут:
http://www.unrealtechnology.com/cas...hp?ref=bioshock
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